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The sci-fi list of generation sounds like something out of Paranoia.Īt least with the random roll character generation, it makes up for the wacky party creation seen in Call of Cthulhu with the rich person, ex-cultist, tribal fisherman & ex-industrialist/inventor now hobo. I love the idea though of the peasant crew having enough with the nearby dungeon to just wander in to see what happens. Agreed how some of the early D&D stuff can be crazy as there’s a few adventures involving crashed spaceships. Heard on another podcast that I can’t remember as an alternative to try is to get one of the old D&D/AD&D dungeon crawl adventure then use booze, graph paper + Dungeon World & try to not lose the map. That sounds awesome for the character natural selection for dungeon crawling. I hope that the OSR will give more younger/newer players an appreciation for the history of gaming’s development, and maybe help drum up support for preserving and learning from the past. I’m sadly unaware of any serious effort by the industry to collect and preserve early gaming material. Also, we’ll have fewer copies of published materials from the early years.
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As time goes by, we will have fewer and fewer people who directly experienced the early years of gaming. This also means that historical preservation is extremely important. And other games have responded to this same barrier with other creative mechanical solutions, too. So looking backward, you can see that over time, the D&D designers have consistently tried to make combat more mathematically simple, as they’ve discovered that math is the main thing that breaks down the flow of the game. Then in 5th edition, they replaced all of the little +x bonuses with advantage, again so there was less math on each roll. In 4th edition, they tried making all of the old “saving throws” work just like Armor Class, so there would only be one mechanic for attacking people. Then in 3.0, they finally figured out a good way to make all the numbers go the same way, which was much easier to understand. It meant you didn’t have to do both addition and subtraction every time you attacked. “THAC0 is wacko” makes sense now, but THAC0 was originally developed to simplify the math problems with D&D 1st edition’s armor class rules. Armor Class has developed over the course of D&D. Often, it’s only possible to understand why a certain common facet of gaming has become what it is by seeing where it came from originally.įor example, look at how the concept of attack rolls vs. Speaking personally, I’m very interested in how artforms and media develop over time. I’d argue that “older noobs” are different from both the grognards and the Kids These Days. Katanas and Trenchcoats: Only 90s kids will understand.įor folks like me and Caleb, who didn’t grow up playing RPGs, we have a very different perspective on OSR stuff and older RPGs in general.Bloodborne: Hat and Sociopathic Behavior Simulator GOTY 2015.The Works of James K Morrow: Towing Jehovah sounds like a crazy novel.RPGamer Network: Streaming vidya game music.
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TABLETOP SIMULATOR CONTROVERSY PLUS
Plus there’s a letter from Tom, shout outs, and anecdotes! We talk about what we like and dislike about the old school. Back in the first days of gaming, there were few conventions in what a RPG should and should not be. After getting politics out of the way, we move on to old school gaming – in particular the style of dungeon crawling RPGs that first appeared in the 1970s. Synopsis: Tom, Caleb, and I first discuss the recent political controversy over the Indiana RFRA law and how it connects to Gen Con. We also have more Raillery videos, like Bodyball and more Darkest Dungeon goodness!
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Firewall, the newest Eclipse Phase book is out and Caleb and I both wrote for it. I’ll be running some demos of Base Raiders as well – stay tuned for details. News: I will be attending ComicPalooza this year, sharing a table with Diana Botsford.
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